This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the cooldown of Luna's initial deploy by 1.2s.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 100%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 10%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Increase your Healing received by 5% while at or below 50% Health.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 15%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase Deflector Shield's Health by 625.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 600.
Increase your Reload Speed by 12% while Earthen Guard is active.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 600.
Increase your Reload Speed by 12% while Earthen Guard is active.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Reduces the Cooldown of Weightless by 2.4s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)