This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cooldown of Tendril by 2.4s.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cooldown of Tendril by 2.4s.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Gain a 150 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cooldown of Tendril by 2.4s.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Gain a 150 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.