This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Increase your maximum Health by 50.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Heal for 175 for each enemy hit by your Salvo rockets.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Increase your maximum Health by 50.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Heal for 175 for each enemy hit by your Salvo rockets.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 150 for each enemy hit with Fire Spit.
Increase the size of your Fire Spit by 96%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 50% Health.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Heal for 100 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Heal for 200 for each enemy hit by Broadside.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range at which you can use Void Grip by 40%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.