This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 150.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 350 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 350 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 350 after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 200.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown