This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 120.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Explosive Flask by 1.2s.
Increase the duration of Weightless by 0.8s.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 40%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Your projectiles from The Crimson Heart now pierce and deal 90 more damage to subsequent enemies hit after piercing, but their size is reduced by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 50.
Increase the distance traveled when using Dodge Roll by 20%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 12%.
Generate 5% Ultimate Charge after hitting your coin.
Increase the projectile speed of Ricochet by 20%.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Increase your Movement Speed by 16%.
Increase the range at which Sensor Drone Reveals targets by 30%.
After firing continuously for 2s, gain 10% increased damage.