This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Shatter by 2s.
Heal for 65% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 50%.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Heal for 150 for each enemy hit with Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Heal for 600 after hitting an enemy with Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Shatter by 2s.
Heal for 65% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 150.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Decrease the rate of Wrath decay by 10%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 150.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Decrease the rate of Wrath decay by 10%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after entering Stealth at or below 65% Health.
Your inactive weapon generates 2 Ammo every 2s.
Generate 60 Energy after getting an Elimination.
Flare lasts 2.4s longer.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase the distance traveled by Explosive Dodge by 10%.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Health of Siege Shield by 250.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after entering Stealth at or below 65% Health.
Your inactive weapon generates 2 Ammo every 2s.
Generate 60 Energy after getting an Elimination.
Flare lasts 2.4s longer.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
After 1s of standing still, regenerate 2 Ammo every 2s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.2s.
Hitting enemies with Bladed Chakrams Heals you for 30.
Reduce the Cooldown of Crouching Tigron by 1.2000000000000002s for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 24%.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase the distance traveled by Explosive Dodge by 10%.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.