This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Heal for 225 after activating Conviction.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 0.5s.
Using an ability above Ire threshold Heals you for 150.
Gain 30% Lifesteal on your hits with Judgement.