This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Heal for 250 after hitting an enemy with Piercing Quills.
Heal for 100 if you do not cancel Hardening before it ends.
Increase the Health of your Ultimate Health pool by 1000.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.