This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Heal for 200 every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Heal for 200 every 1s while Emitter is active.