This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Heal for 180 for each enemy hit with Obliteration.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Consuming Darkness stacks Heals you for an additional 10 per stack.