This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 750.
Heal for 300 over the duration of Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 20%.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to enemies hit by Charge.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 400 for each enemy hit with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Increase your maximum Health by 450.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your Reload Speed by 14%.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Increase your maximum Health by 450.
Increase the potency of Juggernaut's Knockup by 21%.
Increase your Reload Speed by 14%.
Heal for 300 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Each Calamity Blast deals an additional 100 damage.