This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase your maximum Health by 50.
Increase the duration of Curse stacks by 2.4s.
Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Rend Soul by 0.35s.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Regenerate 10 Ammo every 0.5s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the Cooldown of Envelop by 1.5s.
Increase your maximum Ammo by 8.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the duration of your Magic Marks by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Heal for 13% of the damage dealt by Shatter.
Increase the duration of Dimensional Link by 2.8s.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% while Dimensional Link is active.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Generate 2 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Luna's redeploy by 0.5s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Increase your maximum Ammo by 50%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Rend Soul by 0.35s.
Every Soul Charge you detonate generates 2 Ammo.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Regenerate 10 Ammo every 0.5s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Reduce the Cooldown of Flutter by 2.4s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Generate 2 Ammo after using Seedling.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 24%.
Increase vertical movement of Death Wings by 20%.