This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Generate 25 Ammo after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the maximum inaccuracy of your Pistol by 8%.
Hits with Talon Rifle generate 1% Ultimate charge.
Your inactive weapon generates 10 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Reduce damage taken by 3% while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 10%.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 250.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the maximum inaccuracy of your Pistol by 8%.
Hits with Talon Rifle generate 1% Ultimate charge.
Your inactive weapon generates 10 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 2.5s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for an additional 300 when using Second Chance.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase the Movement Speed boost of Agility by 4%.
Increase your maximum Health by 200.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Generate 25 Ammo after activating Ignition.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.