This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Increase the duration of Hunter's Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Emitter by 3s.
Increase the duration of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Increase the duration of Hunter's Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Increase the duration of Hunter's Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.