This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 60 for each enemy hit with Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Generate 1 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Gain 10.5% Lifesteal while in Dragon Stance.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 60 for each enemy hit with Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase your maximum Health by 50.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 60 for each enemy hit with Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.