This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Dimensional Link by 5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 400.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain 20% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the range of Vine by 20%.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Reduce the damage you deal to yourself with Sticky Bombs by 80%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Heal for 40% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase your Healing received by 8% while at or below 50% Health.
Increase the travel distance of Slither by 10%.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 20% while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Reduce the Cooldown of Recovery by 1s.
Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.
Reduce all active Cooldowns by 42% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 100.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.