This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Increase your maximum Health by 50.
Reduce damage taken by 15% while using Hustle.
Reduce the cook time of Frag Grenade by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 4% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Heal for 180 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 30%.
Gain 4% Lifesteal.
Increase your maximum Health by 150.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for 125 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Increase your maximum Health by 50.
Reduce damage taken by 15% while using Hustle.
Reduce the cook time of Frag Grenade by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Heal for 25 for each shot hit while using In Pursuit.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 9%.
Increase the range at which your Retribution target is Revealed by 50 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Heal for 25 for each shot hit while using In Pursuit.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 9%.
Increase the range at which your Retribution target is Revealed by 50 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 750.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Shoulder Bash by 4s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Increase your Reload Speed by 5%.
Increase the travel distance of Combat Slide by 30%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the range at which your Retribution target is Revealed by 50 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 6% while your Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.