This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Reduce your active Cooldowns by 16% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.