This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 15 Energy after getting an Elimination.
Reduce the recoil of your Pistol by 6%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your maximum Health by 250.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the duration of Siege Shield by 0.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 125-Health Shield for 3s after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 22 every 1s while standing in Warder's Field.
Heal for 600 after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your maximum Health by 50.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 210 after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your maximum Health by 50.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 210 after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for an additional 80 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after you activate Nine Lives.
Increase your Movement Speed by 50% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the duration of Siege Shield by 0.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the duration of Siege Shield by 0.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the duration of Siege Shield by 0.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Increase the duration of Siege Shield by 0.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 39% of the damage dealt by Shatter.
Increase your Movement Speed by 14% while Out of Combat.
Increase the Health of each of your Illusions by 300.
Increase your Reload Speed by 24%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Recovery.
Increase your Reload Speed by 7%.
Increase your Healing received by 25% while at or below 50% Health.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Recovery by 5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your maximum Health by 50.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 210 after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Increase your maximum Health by 50.
Reduce the damage you take by 4% while at or below 40% Health.
Heal for 210 after using Pounce.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for an additional 80 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 40%.
Increase your Movement Speed by 40% for 4s after you activate Nine Lives.
Increase your Movement Speed by 50% for 3s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 125.
Heal for 425 after an enemy that is Revealed by your Sensor Drone dies.
Increase the duration of Deflector Shield by 0.8s.
Increase your maximum Health by 150.
Heal for 100 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.