This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase the Chain range of Shock Pulse by 8%.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 20%.
Increase your Healing received by 8% while at or below 50% Health.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Heal for 250 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Heal for 160 after activating Nether Step.
Heal for 10% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.