This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 300 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase the range at which Sensor Drone Reveals targets by 50%.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Bring up Precision Sights 15% faster.
Heal for 40 every 1s while Deflector Shield is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase your maximum Ammo by 1.
Heal for 180 for each enemy hit with Valor.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 400 after using Presence.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 1.7999999999999998s.
Decrease the Cooldown of Body and Soul by 1.2s.
Heal for 51 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase the duration of Curse stacks by 1.7999999999999998s.
Decrease the Cooldown of Body and Soul by 1.2s.
Heal for 51 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your Reload Speed by 28%.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 15.
Increase your Ultimate charge rate by 60%.