This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Health of Siege Shield by 500.
Heal for 600 after hitting an enemy with Shoulder Bash.
Gain 50% Lifesteal.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 2s.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your Healing received by 5% while firing your SMGs.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 750.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.2s.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 12%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase the duration of Hunter's Mark by 1.2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase the duration of Hunter's Mark by 1.2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase the duration of Hunter's Mark by 1.2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Hunter's Mark has 2 charges and grants its benefits to allies.