This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Generate 1 Ammo for each enemy hit by Blast Shot.
Increase your Reload Speed by 48% for 5s after getting an Elimination.
Increase your maximum Health by 200.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 125 after hitting an enemy with Disengage.
Increase your maximum Health by 100.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.7999999999999998s.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the Health of Barricade by 1000.
Reduce the Cooldown of Barricade by 2s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cast time of Shadow Travel by 10%.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Health by 160.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase your Booster fuel capacity by 10%.
Consume 15% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Restore 40% of your maximum Booster fuel after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.2000000000000002s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 2s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Designated Sights by 40%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Generate 45 Energy after getting an Elimination.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your maximum Health by 150.
Generate 3 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Heal for 125 after hitting an enemy with Disengage.
Increase your maximum Health by 100.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Health by 160.
Increase your maximum Ammo by 3.
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 100 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.