This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Increase the duration of Rocket Boots by 0.6s.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Rocket Boots by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Increase the Healing you receive by 10% while at or below 50% Health.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.