This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 44% while Billow is active.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 2.4s.
Increase your maximum Health by 300.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Generate 24 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of your Illusions by 3s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 1.6s.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Increase the duration of Barricade by 1.7999999999999998s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of your Illusions by 3s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 44% while Billow is active.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
Heal for 39% of the damage dealt by Shatter.
Increase the duration of your Illusions by 3s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Increase the duration of Dead Zone by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 150 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Generate 1 ammo for every -200 explosive damage done.
Increase the travel speed of Hail of Bombs when deploying it by 60%.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 200.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 44% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.