This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Gain a 300 Shield for 3s after using Vine.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 450.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Ammo by 6.
Reduce damage taken by 9% while using Hustle.
Increase your maximum Health by 150.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Heal for 300 after entering Stealth at or below 65% Health.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.