This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 14%.
Increase your Movement Speed while firing by 20%.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 600.
Increase your Reload Speed by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 750.
Increase your Movement Speed while firing by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.