This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Ammo after using Advance.
Heal for 320 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Ammo after using Advance.
Heal for 320 after activating Advance.
Heal 180 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40% of the damage Absorbed by Reversal.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Heal for 120 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Heal for 200 after activating Soul Harvest.
Increase your maximum Health by 600.
Reduce your damage taken by 40% while using Juggernaut.