This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of Envelop by 0.3s.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the projectile speed of Ricochet by 20%.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the projectile speed of Ricochet by 20%.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 15%.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the projectile speed of Ricochet by 20%.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Increase your maximum Health by 100.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 12% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 200.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Shatter by 1.5s.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase travel speed during Grace by 40%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.7999999999999998s.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your Healing received by 5% while firing your SMGs.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Projection is out.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Increase your Movement Speed by 12% for 3s after activating Projection.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.