This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit by Calamity Blast.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your maximum Health by 200.
Gain 17.5% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit by Calamity Blast.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.