This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Recovery by 1s.
Increase the jump strength of Heroic Leap by 25%.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Recovery by 1s.
Increase the jump strength of Heroic Leap by 25%.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 280.
Increase your maximum Health by 450.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 60.
Reduce the Cooldown of Reversal by 1.2s.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Recovery by 1s.
Increase the jump strength of Heroic Leap by 25%.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Recovery by 1s.
Increase the jump strength of Heroic Leap by 25%.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 100 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Recovery by 1s.
Increase the jump strength of Heroic Leap by 25%.
Reduce the Cooldown of Heroic Leap by 2s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Heal for 100 for each enemy hit with Poppy Bomb.
Increase your maximum Health by 200.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Increase your maximum Ammo by 4.
Increase the duration of Rune of Travel by 2s.
Reduce the cooldown of Rune of Travel by 3s.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.