This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 45 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the maximum Ammo count of both your weapons by 1.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the Healing you receive by 28% while at or below 50% Health.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.