This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 350 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase your maximum Health by 50.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase the duration of FrostFire Glide by 0.5s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 350 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 350 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.