This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 1.5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Reduce the Cooldown of Recovery by 3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 51 every 0.25s during Body and Soul.
Heal for 150 each time one of your Spirit Lures triggers.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 30% Lifesteal.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Heal for 600 after hitting an enemy with Shoulder Bash.
Generate 6 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Healing you receive by 15% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 450.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 60%.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the pull strength of Royal Presence's chain grab by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 150 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 3.
Increase the Healing you receive by 15% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 60 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.