This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Increase your maximum Ammo by 6.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit with Shatterfall.
Heal for 15% of the damage Absorbed by Power Siphon.
Receive 20% increased Healing while at or below 50% Health.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Health by 100.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 250.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Increase the Healing you do by 5% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Dimensional Link by 1.25s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 50.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Health by 100.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 450.
Gain a 600-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Health by 100.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Increase the Healing you do by 5% while at or below 70% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 20%.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.