This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 5%.
Heal for 125 for each shot hit while using In Pursuit.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
You gain 25% Lifesteal against your Retribution target.
Increase your Movement Speed by 9%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 20 for every percentage point of Ire consumed by abilities.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 600.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Earthen Guard by 1.5s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.
Heal for 250 every 1s while using FrostFire Glide.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your maximum Health by 200.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 10%.
Pounce Executes targets at or below 35% Health.