This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.2s further into the past.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.2s further into the past.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.2s further into the past.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Increase your maximum Health by 750.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.