This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Your inactive weapon generates 2 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.4s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Each Soul Fragment gathered Heals you for 45.
Increase your maximum Health by 300.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.4s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 80%.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Reduce the Cooldown of Oppressor Mine by 6s.
Heal for 6% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 30%.
Consume 60% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 100%.
Your inactive weapon generates 2 Ammo every 2s.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Hits with Talon Rifle generate 1% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.