This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Increase your maximum Moonlight capacity by 16%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 5% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Generate 2 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 5% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 120.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 5% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Generate 2 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 24%.
Reduce the Cooldown of Ice Block by 2.5s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Increase your maximum Moonlight capacity by 16%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 18%.
Generate 2 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 5% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Increase your maximum Moonlight capacity by 16%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 300.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 21%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase your maximum Ammo by 8.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 120.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 60%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 24%.
Reduce the Cooldown of Ice Block by 2.5s.
Blink can be refired within 4s of its use to return to the initial casting location.