This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 40%.
Increase the Healing done by Rend Soul by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase your maximum Health by 150.
Increase the duration of your Illusions by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Heal for 200 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 10% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase the Movement Speed boost of Agility by 4%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 300 Health every 1s during while using Rapid Shot.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Heal for 70 after hitting an enemy with Crippling Arrow.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Rapid Shot by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 300 Health every 1s during while using Rapid Shot.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Heal for 70 after hitting an enemy with Crippling Arrow.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Rapid Shot by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 300 Health every 1s during while using Rapid Shot.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Heal for 70 after hitting an enemy with Crippling Arrow.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Rapid Shot by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase the Movement Speed boost of Agility by 4%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 560.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 40%.
Increase the Healing done by Rend Soul by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 40%.
Increase the Healing done by Rend Soul by 8%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 560.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Agility is active.
Heal for 160 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Increase your maximum Health by 200.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your base jump height by 30%.
Heal for 200 after activating Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Generate 5 Ammo after activating Explosive Dodge.
Generate 12 Ammo when you activate Trigger Discipline.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 15% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every 1s while Agility is active.
Heal for 160 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 200.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 16%.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.