This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Heal for 100 after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 3.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 300.
Increase the duration of your Illusions by 2s.
Generate 4 Ammo after activating Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 20%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Generate 2 Ammo after activating Whirl.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 20%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Generate 2 Ammo after activating Whirl.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 20%.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Generate 2 Ammo after activating Whirl.
Heal for 500 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.