This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your maximum Health by 250.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 6 Ammo every 1s while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 0.5s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Increase the jump strength of Heroic Leap by 15%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Increase your maximum Health by 250.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Reduce scope-in and scope-out time by 80%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Generate 1 Ammo after using Grace.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 50 health.
Heal for 60 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 6s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 150.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 24%.
Increase the deploy range of Healing Totem by 30%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
Heal for 26% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.