This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the maximum inaccuracy of your Pistol by 16%.
Increase your maximum Health by 250.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Heal for 800 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 50% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Heal for 800 after hitting at least one enemy with Skewer.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 50% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Heal for 120 after activating Shadow Step.
Heal for 20 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.