This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce the cook time of Frag Grenade by 30%.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Increase your maximum Health by 200.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 3s.
Decrease the Cooldown of Body and Soul by 1.2s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your maximum Health by 150.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 600.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.