This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 25%.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 1s.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce your damage taken by 9% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 140.
Increase the duration of Barricade by 0.6s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the duration of Siege Shield by 0.6s.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 120%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Heal for 150 for each enemy hit with Fire Spit.
Increase your Booster fuel capacity by 20%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)