This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce the Cooldown of Magic Barrier by 1s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Scamper by 0.8s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 1.2s.
Reduce the Cooldown of Gourd by 0.8s.
Gain a 300-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.