This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the duration of Prowl by 1.5s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received by 15% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.