This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase the duration of Barricade by 2.4s.
Increase the Health of Barricade by 400.
Increase your maximum Health by 450.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 10%.
Increase the travel distance of Whirl by 8%.
Heal for 500 after using Counter.
Increase your maximum Ammo by 3.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase the duration of Healing Totem by 0.2s.
Increase the Health of Healing Totem by 300.
Heal for 200 over the duration of Ghost Walk.
Increase your maximum Health by 250.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase the duration of Barricade by 2.4s.
Increase the Health of Barricade by 400.
Increase your maximum Health by 450.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield after activating Nullify.
Gain a 100-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Heal for 150 after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 60 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 5% for 2s.
Heal for 320 after using Withdraw.
Heal for 280 after hitting an enemy with Crippling Arrow.
Increase your maximum Health by 250.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 5% while at or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase the duration of Barricade by 2.4s.
Increase the Health of Barricade by 400.
Increase your maximum Health by 450.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase the duration of Barricade by 2.4s.
Increase the Health of Barricade by 400.
Increase your maximum Health by 450.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 10%.
Increase the travel distance of Whirl by 8%.
Heal for 500 after using Counter.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.