This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the maximum amount of damage mitigated by Envelop by 14%.
Heal for 150 when you use Envelop.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.