This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal 60 health for each player hit by Missile Launcher.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 5s.
Increase your maximum Health by 450.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 30%.
Increase your maximum Ammo by 4.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase your maximum Health by 200.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your maximum Health by 200.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your maximum Health by 200.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Increase your maximum Health by 250.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Health by 100.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Increase your maximum Health by 250.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your maximum Health by 200.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 10%.
Increase your maximum Health by 200.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Health by 100.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 12% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Increase your maximum Health by 150.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 18%.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase your maximum Health by 100.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Increase your Healing received by 18% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Increase your Healing received by 18% while your Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 450.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.